![]() ![]() Similarly, you also gain Buzz from people as they shop within your walls which can then be used to promote various aspects of your tower to generate more traffic, lower prices and more interest.įrom time to time, you’ll also be given the chance to participate in a few ‘missions’. You can also unlock the ability to have more than one building facility and maintenance workers – which is essential once your tower begins to get big. For example, you can unlock an underground metro station which will be used by people who live/work in your building as well as random people who are passing through who may want to visit your shops. These will allow you to spend your excess influence points on new abilities/rooms. I’ve dabbled in these for a few hours but I wasn’t very good so I went back to the sandbox mode, which is where I’ve spent about 20 hours so far as I’ve worked on three towers.Īs you gain influence points you can unlock new things, like a Metro station.Īs you progress, gain prestige and influence with the tenants, you’ll be able to build new, unique rooms. However, when you step back and look at it, you could see the Scenarios as Project Highrise‘s form of a campaign as you’re learning new things and getting better as you utilise skills you obtained in previous missions to overcome the later ones. A process I’ve been quite vocal on previously for disliking. Upon getting one medal in those unlocked a few more for each one etc… So there is a sense of progression as you get given progressively more difficult scenarios to play through but only after you’ve completed earlier ones.Īt first, I didn’t like this as it reminded me of the ‘three-star progression’ methods used in mobile games and a lot of console games these days. For example, you can do “The Merchandise Mart” first and once you get at least one medal in that one, two others unlock. The issue I had with these though is you can’t just play any of them – you have to do them in order. In total, there are 29 scenarios to play through, each with three medals that can be earned based on your outcome within each challenge. Again, as this edition has all previous DLC, a lot of the missions in here seem to have come from those DLC packs. The second mode in Project Highrise is the long list of pre-defined Scenarios for you to play through. The tutorials are great – they really help you out. You also have the option for unlimited cash at this point – but enabling this will disable all your trophies/achievements. As this has all the previously released DLC, backdrops include places like Las Vegas and London – although I don’t think this alters gameplay in any way other than visually. You can name your tower, choose from four difficulty levels, each one offering less money and more picky consumers, pick the size of your ‘lot’, and also pick the backdrop. Once you’ve selected the ‘New Game’ option, you’re given a few choices which will make it easier or harder on yourself. Let’s talk about the sandbox first, as it’s the mode everyone will jump into first as they get to grips with the game and learn what they can and can’t do in order to be more efficient. So, what do you do? There are two modes in Project Highrise, the aforementioned sandbox mode and a list of Scenarios. Both work fine, only one will look beautiful and the other looks messy but still kind of works. However, for those of us with little to no imagination, you can just as easily create a stumpy looking building which is the equivalent to the first-ever house you build in Minecraft – a cube built out of random parts you had lying around. Project Highrise, at its core, is a free-for-all open sandbox for you to live out your architectural dreams and create the skyscrapers you think about every time you close your eyes. ![]() She looks happyish I guess – very messy tenant and a broken clock though! It’s also published by Kasedo Games, a division of Kalypso Media – a publisher who needs no introduction with their incredibly long list of micromanagement and resource management titles such as Tropico and Railway Empire. Project Highrise: Architect’s Edition is developed by SomaSim, a team that has released one other city simulation game previously. It’s a resource and strategic management sim in which you must build more facilities as you advance vertically or horizontally all whilst listening, and adapting to your tenant’s requests and needs. Well, Project Highrise: Architect’s Edition is basically your modern-day Sim Tower experience which has just landed on the PlayStation 4, Xbox One, Nintendo Switch and PC which includes the base game and all previous DLCs which were released. Does anyone remember the infamous Sim Tower game? Personally, I never played that but I did play Smooth Operator which has a similar concept, only your building and running a call centre rather than a commercial tower. ![]()
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